Real-Time Reverb Simulation for Arbitrary Object Shapes

Publication Type  Conference Paper
Year of Publication  2007
Authors  Maxwell, C. B.
Conference Name  Proc. of the 10th Int. Conference on Digital Audio Effects (DAFx-07)
Conference Start Date  10/09/2007
Conference Location  Bordeaux, France
Abstract  We present a method for simulating reverberation in real-time using arbitrary object shapes. This method is an extension of digital plate reverberation where a dry signal is filtered through a physical model of an object vibrating in response to audio input. Using the modal synthesis method, we can simulate the vibration of many different shapes and materials in real time. Sound samples are available at the following website: http://cynthia.code404.com/dafx-audio/. and apply forces using the discrete convolution integral method as described in [4] and [5]. We implement this reverberation as an effect plug-in that takes an audio stream as the input and produces the sound of the object vibration as the output. The main contributions of this paper are to extend the use of the modal synthesis and the discrete convolution integral for the rapid simulation of the motion of objects in response to arbitrary loading profiles. We give examples of using this technique for the deformation of linear shell models of simple and complex shapes in a real-time synthesis environment.
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